Reading Recommendations List

Category
Audience
Tags
Library Branch
Loteria cards in blue, yellow and red against a black background

Lotería

Cynthia Pelayo

Description

Award-winning author Cynthia "Cina" Pelayo's acclaimed short story collection Lotería, now with added illustrations and new bonus stories...as well as an exclusive preview for her upcoming sequel to CHILDREN OF CHICAGO, THE SHOEMAKER'S MAGICIAN (out this Spring).

The Mexican board game of Lotería is a game of chance--similar to bingo. However, in Lotería instead of matching up numbers on a game board, players match up images. 
There are 54 cards in the Lotería game, and for this short story collection you will find one unique story per card based on a Latin American myth, folklore, superstition, or belief--with a slant towards the paranormal and horrific. In this deck of cards you will find murderers, ghosts, goblins and ghouls. This collection features creatures and monsters, vampires, werewolves and more. 
Many of these legends existed long before their European counterparts--passed throughout the Americas via word of mouth, collected just like the tales the Brothers Grimm. These are indeed fairy tales--Latin American fairy tales--but with a horrifying slant.

View Details
Bright yellow font against a black background

Dungeon Crawler Carl

Matt Dinniman

Description

NEW YORK TIMES BESTSELLER • The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series—now with bonus material exclusive to this print edition.

You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what.

Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show.

Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not.


Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

View Details
A man and a woman facing each other while holding pickle ball paddles

Pickleballers

Ilana Long

Description

A pickleball newbie looking to recover from life’s swings and misses crosses paddles with love in this debut romantic comedy.

Meg Bloomberg is in a pickle. When Meg’s ex turns out to be a total player, she and her bestie take off for a mood-lifting pickleball excursion to Bainbridge Island. It’s supposed to be an easy lob, a way to heal, not the opening serve to a new courtside romance that’s doomed to spin out.

No matter how Meg tries, she can’t shake her feelings for Ethan Fine. A charismatic environmental consultant and Bainbridge local, Ethan seems like the real dill. But when Meg discovers that Ethan is sabotaging her home court, she decides the match is over.

It’s time for Meg to take control of her own game. And maybe, just maybe…love will bounce back.

View Details
A bonfire against dark mountains under a twilight blue sky

A Game of Lies

Clare Mackintosh

Description

THE NATIONAL BESTSELLER!

"It's everything you want from a thriller--and then some. Hugely enjoyable." --Alex Michaelides, #1 New York Times bestselling author

They say the camera never lies. But on this show, you can't trust anything you see.

Stranded in the Welsh mountains, seven reality show contestants have no idea what they've signed up for.

Each of these strangers has a secret. If another player can guess the truth, they won't just be eliminated - they'll be exposed live on air. The stakes are higher than they'd ever imagined, and they're trapped.

The disappearance of a contestant wasn't supposed to be part of the drama. Detective Ffion Morgan has to put aside what she's watched on screen, and find out who these people really are - knowing she can't trust any of them.

And when a murderer strikes, Ffion knows every one of her suspects has an alibi . . . and a secret worth killing for.

View Details
A large wave behind the title

Tomorrow, and Tomorrow, and Tomorrow

Gabrielle Zevin

Description

NEW YORK TIMES BESTSELLER • Sam and Sadie—two college friends, often in love, but never lovers—become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. It is a love story, but not one you have read before. 

"Delightful and absorbing." —The New York Times • "Utterly brilliant." —John Green

One of the New York Times’s 100 Best Books of the 21st Century • A Kirkus Reviews Best Fiction Book of the Century • A Los Angeles Times Best Fiction Book of the Last 30 Years • One of the Best Books of the Year: The New York Times, Entertainment Weekly, TIME, GoodReads, Oprah Daily

From the best-selling author of The Storied Life of A. J. Fikry: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. 

These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts.

Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.

View Details
A yellow and grey chess board seen from above with chess pieces shadowed by the novel's characters

Intermezzo

Sally Rooney

Description

AN INSTANT NEW YORK TIMES BESTSELLER | A National Indie Bestseller
Short-listed for the An Post Irish Book Awards Novel of the Year
Finalist for the Barnes and Noble Book of the Year

Named a Best Book of the Year and a Critics’ Pick by The New York Times 
Named an Essential Read by The New Yorker 
Named a Best Book of the Year by The Washington Post, Time, Financial Times, Vogue, The Guardian, Harper’s Bazaar, Vox, The Times (UK), Apple Books, and more
A USA Today, People, and Associated Press Top 10 Book of the Year

One of Barack Obama’s favorite books of 2024 
One of Chicago Public Library’s Favorite Books of the Year 

An exquisitely moving story about grief, love, and family—but especially love—from the global phenomenon Sally Rooney.

Aside from the fact that they are brothers, Peter and Ivan Koubek seem to have little in common. 

Peter is a Dublin lawyer in his thirties—successful, competent, and apparently unassailable. But in the wake of their father’s death, he’s medicating himself to sleep and struggling to manage his relationships with two very different women—his enduring first love, Sylvia, and Naomi, a college student for whom life is one long joke. 

Ivan is a twenty-two-year-old competitive chess player. He has always seen himself as socially awkward, a loner, the antithesis of his glib elder brother. Now, in the early weeks of his bereavement, Ivan meets Margaret, an older woman emerging from her own turbulent past, and their lives become rapidly and intensely intertwined. 

For two grieving brothers and the people they love, this is a new interlude—a period of desire, despair, and possibility; a chance to find out how much one life might hold inside itself without breaking.

View Details
Title in bright yellow font which is breaking apart against a purple and green background

We are Watching Eliza Bright

A. E. Osworth

Description

Named a Best Book of 2021 by NPR * Harper's Bazaar * CrimeReads * Electric Literature * Autostraddle * The Globe and Mail



In this thrilling story of survival and anger, a woman has her whole life turned upside down after speaking out against workplace hostility-and inadvertently becomes the leader of a cultural movement.



Eliza Bright is living the dream as an elite video game coder at Fancy Dog Games, the first woman to ascend that high in the ranks--and some people want to make sure she's the last. To her friends, Eliza Bright is a brilliant, self-taught coder bravely calling out the misogyny that pervades her workplace and industry. To the men who see her very presence as a threat, Eliza Bright is a woman who needs to be destroyed to protect the game they love. 



When Eliza's report of workplace harassment is quickly dismissed, she's forced to take her frustrations to a journalist who blasts her story across the internet. She's fired and doxxed, and becomes a rallying figure for women everywhere. But she's also enraged the beast comprised of online male gamers--their unreliable chorus narrates our story. Soon, Eliza is in the cross-hairs of the gaming community, threatened and stalked as they monitor her every move online and across New York City. 



As the violent power of the angry male collective descends upon everyone in Eliza's life, it becomes increasingly difficult to know who to trust, even when she's eventually taken in and protected by an under-the-radar Collective known as the Sixsterhood. The violence moves from cyberspace to the real world, thanks to a vicious male super-fan known only as The Inspectre, determined to exact his revenge on behalf of men everywhere. We watch alongside the Sixsterhood and subreddit keyboard warriors as this dramatic cat-and-mouse game plays out to its violent and inevitable conclusion in this thrilling story of resilience and survival.

View Details
Two people, back to back, with laptops while above them hearts float

Game On

Seressia Glass

Description

When an unexpected Player Two enters her life, a gamer must decide if their relationship is worth leveling up in this new romance from the author of The Love Con.

Samara Reynolds has built a large following as a gamer under an anonymous screen name, and uses her skills as a DEIA consultant to advocate for equal representation in video games. When she posted a video critiquing the popular game Legendsfall, she knew she’d get a reaction from her fans, but the video leads to hundreds of female gamers critiquing the game and its company, Artemis Games. The only thing more unexpected than starting an online movement is getting a job offer from the handsome CEO of Artemis.

Aron Galanis has been on a mission to get his company certified to create gaming content for people with disabilities. When he sees Artemis trending online for all the wrong reasons, he’s determined to right his wrongs and offers the originator a mea culpa, as well as a job offer to overhaul the character options in Legendsfall.

Working together turns Aron and Samara from adversaries into allies, allies into friends, and after that—something more. But once their relationship goes public, will Aron and Samara be able to weather the storm and fight for their happy ending, or is it game over?

View Details
Two people on a beach with an umbrella and palm trees against a yellow background

In a Not So Perfect World

Neely Tubati Alexander

Description

"Tubati Alexander is a writer to watch!" --Emily Giffin

One of Good Morning America's 15 books to read heading into spring and a SheReads and Zibby Mag Most Anticipated Book of the Year

The author of Love Buzz follows her acclaimed first novel with a delightful Caribbean-set romp about an ambitious designer of apocalyptic video games with a strategy for (almost) everything who discovers what happens when her best-laid plans go off course . . .

Sloane Cooper is up for her dream job as a designer for a top video game company. During the interview, though, she somehow promises the all-male panel that she'll remain single and fully dedicated to the work. It's actually fine--after her last boyfriend cheated on her, she vowed to focus on her career anyway.

Enter Charlie, aka Hot Neighbor Guy, a near-stranger who shocks her with the offer of an all-inclusive trip to a Turks and Caicos resort. The catch? Charlie originally planned the trip with his ex, and asks Sloane to pose as his new girlfriend to make his old flame come running back. Against her better judgment, Sloane says yes; she can use the time away to develop a game design that will dazzle the Catapult team and get her a job offer.

Despite sparks flying in paradise, the trip can't lead to more. As their connection deepens, Sloane is reminded that she can't fall for Charlie and get knocked off her professional path. Besides, he's trying to win back his true love.

Can Sloane figure out a way to move past heartbreak, land the job of her dreams, and avoid catching feelings? The zombie apocalypse would be easier to solve--at least she's prepared for that.

View Details
Image for "Board to Death"

Board to Death

CJ Connor

Description

The first in an ulta-charming new “quozy” mystery series starring Ben Rosencrantz, a queer 30-something English professor (and closet scifi fan) who’s returned to his hometown of Salt Lake City to run his family’s board game shop in the trendy Sugar House neighborhood – a community hotspot for players of all ages…and for killer collectors!

Back in his hometown of Sugar House running his family’s board game shop and café, Ben Rosencrantz just can’t seem to get his life to pass go, much less collect $200. Once he was a happily married English professor in Seattle. Now he’s a divorced caregiver, looking after his ill father and a Chihuahua named Beans while still figuring out the rules of retail management. At least the town has become more LGBTQ+ friendly than when Ben was a teenager—and that flower shop owner, Ezra McCaslin, enjoys flirting with him.

But despite his usual clientele of gamers, Ben is barely earning enough to keep the store running and stay on top of his father’s medical bills. Then a local toy and game collector named Clive offers him a winning strategy—to purchase a turn-of-the-twentieth-century edition of The Landlord’s Game, the realty and taxation game that inspired Monopoly, at a tenth of the rare edition’s true value. Suspicious of Clive’s shady, low-priced deal, Ben turns the offer down.

Then Clive turns up dead at the front door of Ben’s and a backpack full of $100 bills appears on his doorstep. Now Ben is the #1 suspect in Clive’s death, and unless he and Ezra can prove his innocence and find the real killer, he’ll go to jail for murder—and no amount of double dice rolls will set him free . . .

View Details